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Object Properties Editor Panel

This window provides control over the way an object is rendered. This panel can be displayed or updated for a given object by double clicking on the object's name in the object browser.

The Name widget displays the current object's name. This type-in in not activated.

The Lighting buttons allows to turn on and off lighting for the current object.

The next pull-down menu can take the following values Smooth Shading or Flat Shading defining normal interpolation for lighting calculations.

The Anti Aliased widget DOES NOT WORK.

The pull-down menus Front and Back can take the following values: GL_FILL, GL_LINE or GL_POINT defining how front and back polygons of the current object are rendered.

The Culling pull-down menu can take the following values: GL_FRONT, GL_BACK or NONE defining which polygons of the current object are not displayed.

The buttons labels Front Color and Back Color start the material editor or bind it to the font faces or back faces of the current object.



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Michel Sanner
March 31 12:00 PDT 1997
sanner@scripps.edu