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Material Editor Panel

This very primitive material editor allows to define the differents components of a material.

The 4 components of the color (ambient, diffuse, specular and emission) can be either typed in or defined using a color editor. To bind the color editor to a specific component, used the diamond shaped button to the right of the type-ins.

The Shininess and the transparency can be set using the sliders or the corresponding type-in.
NOTE: transparency is not implemented yet.


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Michel Sanner
March 31 12:00 PDT 1997
sanner@scripps.edu